Start a chapter at your school. We made everything else.
The curriculum, the editor, meeting plans, worksheets, Kahoots, and a league, ready on day one. You bring a room and the people, and you lead a student-run chapter connected to other schools.
- Free
- Every material included
Level 2
Reading
Ready to host
What to cover
Week 3 · Level 2
- Recap Level 2
- Worksheet in pairs
- Kahoot to finish
Your school
Chapter kit
- The editor
- The league
One week of a chapter, already written: the meeting plan, the worksheet, the Kahoot, and the reading it goes with.
More impact than a club. Less work than a nonprofit.
You still meet in a room and put up a poster. What changes is what stands behind you.
We did the building
Four levels, an editor, meeting plans, worksheets, and Kahoots are already written. Nothing to plan the night before and nothing to make from scratch.
Your room is part of something bigger
Every chapter runs the same curriculum and plays the same league, so your members learn beside other schools instead of alone in a classroom.
You lead a chapter, not a club
Founding a club is one line on an application. Leading a Code.guide chapter, with your school's name in a league, is a bigger one. The founding is done. You do the leading.
The kit
Everything is already made.
This is what a chapter opens with. The levels and the editor are public. The rest is made for chapters.
Four levels
Readings, exercises, and quizzes, from zero to Python.
The editor
Blocks and Python in the browser. Nothing to install.
Meeting plans
What to cover and how to run it, meeting by meeting.
Worksheets
Print them, hand them out, work through them together.
Kahoots
Ready to host at the end of a meeting.
The league
Rounds your members play for your chapter.
And for you: a chapter page, a lead account, and a named contact at Code.guide who answers your questions.
- One lead who codes and knows all four levels
- A teacher or adviser if your school requires a club supervisor
- A room and about an hour a week
- A few people who are curious
That is the whole list, and there is no fee. Nobody but the lead needs to have written code before. No lead like that yet? Apply anyway and we will work it out on the call.
The path
From a form to a running chapter.
Only the first stop is a form. The rest happen with us, starting with a call.
- 1
Apply
Five minutes
The form further down this page. Who you are, where your school is, and how to reach you.
- 2
Talk to us
Within a week
A short call. We ask what you have built and walk through the curriculum with you. We approve chapters one at a time.
A conversation, not a test. Every chapter needs somebody who can answer a question.
- 3
Get the kit
Once approved
Your chapter page, a lead account, and the teaching kit: meeting plans, worksheets, and Kahoots.
You find a room and arrange a teacher or adviser if your school requires one.
- 4
Meet weekly
Every week
One module a meeting, plan in hand. Nothing needs installing, so every meeting is laptops and a browser.
- 5
Compete
From January
Members play the league rounds for your chapter, one a month.
Free, and you can apply before you have found a room.
Five minutes
Apply to start a chapter.
Tell us who you are and where. We read every one and reply within a week to set up a short call.
Questions.
A club ends at your school's door. A chapter is part of Code.guide: the same curriculum and league as every other chapter, your school's name on the leaderboard, and every material already written. It is more to lead and less to build.
Not sure you know the curriculum well enough? Apply anyway and say so on the form. We would rather talk it through than have you count yourself out. Or read Level 1 first, which opens without an account.